MOTION DESIGN TUTORIALS PRESENTED BY MATTRUNKS
Mattrunks.com is the #1 french motion design tutorial website. In collaboration with the owner and tutorial author Mattias Peresini, Xponentialdesign has been given the responsibility to translate in english and record voice dubbing over his tutorials in order to reach a broader range of viewers within the community.
2D Splash FX with X-Particles
In this Cinema 4D tutorial, we’ll use the X-Particles plugin to simulate some cool 2D splash FXs. We’ll see how to quickly generate parametric splash and trails, with a look close to the classic 2D cel animation.
We’ll then export our animations in After Effects, in order to improve simple animations in a few clicks.
X-Particles is one of my favorite Cinema 4D plugins. Relatively young, it’s very fast, intuitive and promising, improving from version to version. This tutorial doesn’t even scratch the surface of what this plugin is capable of, but we’ll have the opportunity to push it further in the next tutorials.
Create an illustrative 2D cel-shading render from 3D objects
In this new video tutorial on Cinema 4D, we will see how to get a 2D look from a 3D scene. It’s a fashionable style and widely used in motion design.
If you are looking for a simple and effective way to get this kind of cel-shading render, this tutorial is for you!
We will use the Cellulo shader, which will give us an illustrative solid color rendering. We will tweak its settings to achieve different variants.
We will also see how to hijack the ambient occlusion, to use it in a graphical way.
Personally, this is a technique I love to use, and I hope you enjoy it!
All 3D objects are available in the demo download. The computer is rigged to be able to open and close it easily.
Create smooth camera animations in After Effects
In this tutorial, we'll learn how to create smooth camera animations within after effect 3D environment.
In order to do that, we'll use the keyframe velocity feature, allowing us to make any type of animation smoother, more fluid, with great control over the acceleration.
The techniques demonstrated in the first part of this tutorial are of great use for any type of animation, they are particularly useful to control the position, rotation and scale properties.
In the second part, we'll see how to create a 3D technologic environment, with the help of Plexus 2 (required to set up the interconnection effects displayed in the demo)